Track HP, commander damage and eliminations at the table — then win rates, rivalries, achievements and deck power that outlast the night. All private to your playgroup.
Free to play · No ads · Your pod's data stays yours



Start a playgroup and share a private invite code with your table.
One device in the centre tracks HP, commander damage and eliminations.
Win rates, kill boards and rivalries update for the whole pod instantly.
Climb levels, unlock achievements and analyse your decks over time.
Live commander damage, EDH win rates, achievements and deck power — for the playgroup you actually play with, week after week.
Track HP, commander damage per opponent, and eliminations in real time. Each player's tile rotates to face them, so nobody reads the score upside-down. Games save offline and sync when you're back online.

Win rates, kill boards, head-to-head matchups, threat scores and all-time records — recalculated the moment you save a game. The stats that start the trash talk and settle it.

Build a bracket, pair tables Swiss-style, and score victory points and bonuses across rounds. Standings update as games finish — and roll up into season tables across every event you host.

See your win-rate trend over time, your rivalries and nemeses, your playstyle, and the patterns behind your wins and losses — your personal record inside the pod. Levels and achievements come along as you play.

Paste a decklist for a Scryfall-powered read on your mana curve, colour base and overall power — then watch your win rate shift as you tune the build.

Post events, collect RSVPs and see who's coming — public meetups or private to your pod.
Keep the banter and rules debates going between sessions in pod discussion threads.
Add players from outside your pod and log casual games that count for you, not the pod stats.
Hidden roles, secret alliances and table politics — run a full Crownfall session with the same live tracker your pod already uses.
Commander-first — also logs Duel Commander, Brawl, Standard, Modern, drafts and Crownfall, all in one shared pod history.
Yes — it’s free to play with no ads. Your pod just needs accounts and an invite code.
Yes. Each pod’s games, stats and history are private to its members — you can’t see another pod’s data, and they can’t see yours.
Pod games count toward your pod’s shared stats and rankings. Friends games count toward your personal history but not the pod’s. Free games are a casual scratchpad — nothing is saved.
You can track any table size. Achievements count for games with 2 or more players; a few competitive families (pod sweeps, big-table hosting) need 4+.
Commander is the focus, but you can also log Duel Commander, Brawl, Standard, Modern, drafts, Crownfall and more — all in one shared history.
No. The tracker is built for one device in the middle of the table, with each player’s tile rotated to face them, so one person can run the whole night. Everyone else sees the shared history once they join the pod.
As a full matrix — every attacking commander against every player, with the 21-damage threshold shown as you go. Partner commanders get their own separate totals, because commander damage never combines across two commanders.
Yes. Import a decklist from Archidekt or paste one, and you get a Deck Power score out of 100 plus a tier, built from Scryfall’s Game Changer data and Commander Spellbook combo detection — mapped onto the official bracket system.
Yes. A game you track without a connection is saved on the device and uploaded automatically once you are back online.
Yes. Tournaments use Swiss-style pairing across multiple tables with victory points and live standings, and seasons total results across every event a pod hosts.
Poison, energy, experience and rad counters, the Monarch, the Initiative and City’s Blessing, per-player turn timing, mulligans, eliminations and who eliminated whom.
The bracket system gives a playgroup one shared vocabulary for “how strong is this deck?” — so you agree before shuffling instead of arguing on turn six.
The “what’s your power level, 1 to 10?” question fails because nobody shares a scale. These signals are checkable, so two people can reach the same answer.
Multiplayer games give you a free first mulligan, so a Commander pod effectively gets two shots at a seven-card hand. Heads-up is a different story.
Take 21 combat damage from any single commander and you lose — no matter how much life you have left.
Most playgroup arguments are about things nobody wrote down. A few minutes of recording per night settles them permanently.
ScrySpire is coming to iOS and Android.